Behind The Scenes; Soundtrack. 2
by Jayme Gutierrez
So the next scene would be Jayme and Joe! in the pet-shop. The music starts off again in the previous scene, which ends with another gag. But this time, instead of the drums complementing the joke, I went for a short guitar lick.
The music then stays the same until Jayme and Joe! are inside the pet-shop where the music then cross-fades into the background shop radio.
The handy thing about the pet-shop that we filmed in was that it had no animals in it!
They sell pet food, dog collars, e.t.c, and also wash dogs.
Having no animals meant no noise pollution! So we didn’t have to worry about cuts! You see, when you’re only filming with one camera, you can’t record all of the camera angles in one take. So you have to record it in bits and then put it all together in the editing.
But the problem with having background audio over the actors voices is that when you cut to a different shot the audio in the background also changes (because it was recorded at a different time), so when filming this way, it’s best to have just the actors audio and put the background sounds in after, in the editing.
I would just like to take the time to say thanks to ‘Paco’, the real pet-shop owner, who very kindly let us record in his pet-shop (Snoopy Mascota, in Jaén) and came in extra early to open up for us. Thanks Paco!!!
I love my helmet hair in this picture!! XD That’s Paco, on the far right.
Anyway…
The following piece of music had to have a bit more thought put in to it…
Seeing as the next scene is a flashback, with a joke between the boss and a car mechanic, I decided that the music should resolve in that same scene. So when the boss is coming up to the punchline, the music is also coming to the last bar. I think that it wraps up the scene nicely.
So, in order to write a piece of music so that it has 4 bars and finishes exactly where you need it to, it’s just a case of doing a simple sum…
Here’s an example, working with a time signature of 4/4 (4 beats to each bar):
Length of the scene = 13 seconds
4 beats x 4 bars = 16 beats
So, we go…
13 ÷ 16 = 0.8125 seconds (that’s how long each beat needs to be, to fit 16 beats into 13 seconds)
So now what we have to do is work out how many beats there are in 60 seconds, to get the bpm (beats per minute):
60 ÷ 0.8125 = 73.846 bpm
Hurrah!!!
Now that I have the bpm, I can start writing a piece of music that fits perfectly!!
There are lots of other ways to fit music perfectly to a scene, you don’t always have to do it in 4 bars, but for this particular piece that’s what I wanted.
I also ended the music on the penultimate beat, to give 1 beat of empty space (simulating an awkward silence, between the boss and the mechanic).
After that it’s back to the pet-shop radio and then to a bit of dramatic score.
“Don’t feed the exotic animals!!!”. This scene needed to give of a feeling of urgency so I decided to use drums, starting off slow and then gradually getting faster and faster as Joe! get’s nearer to the cage, simulating a ticking bomb, making you feel like you’re running out of time. But just using drums wasn’t enough, it needed more instruments to feel more busy.
So I put in some discordant strings that detune upwards, to make it feel like something scary was about to happen if he didn’t get the the cage in time.
The next bit (where you see the chimp eating something) needed some suspense, because Joe! failed to get there in time, so now we’re waiting and wondering what’s going to happen… That’s fairly strait forward; just some slightly discordant sustained strings.
In the next part, where Joe! feeds a monkey for the first time, I put together a short snippet of radio where I am the DJ, saying; “…that, but anyway, it’s one thirty and you’re listening to radio, one, derr” and then I play a record (which is the same song used for the montage, later on).
When the boss also says “DON’T FEED THE EXOTIC ANIMALS!!!” Joe! was shocked. So I used a lot of really discordant strings and drums, making it sound messy and horrible to be there.
After the flashback Joe!’s looking at the cadge and something is starting to happen the the chimp, so rising strings and more drums seemed to give the impression of something growing, or starting to happen…
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